Wednesday, June 11, 2014

Some background for Caladrel, a drow noble ronin sword saint

A character I came up with using the Random Character Generator from Ultimate Campaign for Pathfinder. Some details are left deliberately vague, and not all of his gold from the Wealth by Level table has been spent, leaving him with 4,350 gold pieces. If anyone wants to use him, feel free, but I suggest spending some of that gold to round out his gear. He could use a bow, for example.


It's unknown why Caladrel was with the drow raiding party. He no longer remembers why. Certainly it wasn't to fight, as he was just a child. But there he was.

A drow raiding party attacked an elven village when Caladrel was young. They were beaten back, and when the elves assessed the damage, they found the young child hiding in some bushes, terrified, yet defiant. Somehow, in the confusion, he failed to follow the raiding party's retreat. He was deemed too young to be complicit in the attack, and was adopted by the weapon and armor smiths for the local militia, a young couple with no other children. Though the exact relationship wasn't determined (uncle? brother?), one of the drow men killed in the attack was clearly related to young Caladrel, and clearly was important to Caladrel. Though he remembers little of his time before the surface elves, that death still haunts him.

While growing up, he received training with the militia, and came to worship the god Gorum, god of war, when a wanderer, and cleric of Gorum, briefly joined the militia. This cleric had been exiled from his previous home for reasons unclear, but nearly everyone was suspicious of him. Everyone but Caladrel. Caladrel befriended him, and listened to him, and over the brief time the cleric was around, became a fanatical follower of Gorum.

A misunderstanding between the cleric and a local family became exacerbated by Caladrel's fury when his newfound beliefs were questioned, causing Caladrel to murder the entire family, including their child, in a fit of rage. Only the cleric knew, and helped him cover his crime up. The cleric left immediately after, leading many to suspect he was the killer. Caladrel stayed on for a full year before finally leaving. He truly regrets the murder of innocents, but nonetheless keeps it a secret.

A samurai sword saint, specializing in the katana, he became ronin when he left his home to travel. He became a mercenary and adventurer, and is known for never betraying an employer, or his comrades. He remains ever zealous in his devotion to Gorum, and some companions have remarked that it's a wonder he isn't a cleric himself.

In battle, Caladrel singles out an opponent, and seeks to eliminate that opponent as quickly and efficiently as he can, before moving on to the next. It is rare that he willingly backs down from any fight, a trait that has nearly caused his death more than once. His weapons and armor have been crafted by himself, though enchanted by others, and he cares for them as his most precious possessions, only replacing them when he feels his crafting skills have progressed enough to create even better gear (and when he has the coin to afford new enchantments).

Currently he resides in Telazar, taking on whatever jobs come his way that allow him to ply his skills of war and violence, for only in the midst of battle does he truly feel alive.


Calendrel, CR 14
Drow Noble samurai (sword saint) 13
CN Medium humanoid (elf)
Init +9; Senses: Darkvision 120'; Perception +6
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DEFENSE
AC: 27 (+8 armor, +5 Dex, +2 Natural, +2 Deflection)
HP:118 (13d10 + 26)
Fort +10  Ref +9 Will +8, +2 vs enchantment
Immune: sleep; SR 24
Weaknesses: Light Blindness
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OFFENSE
Speed: 40' (30' base, 10' enhancement)
Melee: +2 keen flaming burst adamantine katana +22/+17/+12 (1d8+11, +1d10 on crit, 15-20x20), or +2 keen flaming burst adamantine katana +22 (1d8 +13 +2d8, +1d10 on crit, 15-20/x20)                              
Ranged:
Special Attacks: Challenge 5/day, Iaijutsu Strike, Brutal Slash, Terrifying Iaijutsu, Weapon Expertise
Spell-like Abilities:
     Constant—detect magic
     At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
     1/day—divine favor, dispel magic, suggestion (DC 15)
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TACTICS
Caladrel will pick the most dangerous looking warrior and declare his Challenge, then try and move into position for an Iaijutsu Strike, adding his Improved Vital Strike damage. If the opponent still lives after that initial attack, he'll go into a full attack routine. If he's in a situation where he can only make one attack, he'll hold his katana in two hands and use his Improved Vital Strike feat. Once his opponent is finished, he'll move onto the next, again seeking to use Iaijutsu Strike, unless circumstances would prevent that or make it unwise. He always tries to concentrate on eliminating one opponent at a time, using Power Attack only if their AC appears low.

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STATISTICS
Str 20 Dex 20 Con 14 Int 16 Wis 18 Cha 15
Base Attack +13; CMB +18; CMD 33
Feats: Improved Initiative, Weapon focus (katana), Weapon Specialization (katana), Vital Strike, Power Attack, Greater Weapon Focus (katana), Improved Vital Strike, Greater Weapon Specialization (katana), Penetrating Strike
Skills: Bluff +18, Craft (weapons) +19, Craft (armor) +19, Diplomacy +18, Knowledge +19, Sense Motive +20, Survival +20
Languages: Elven, Undercommon, Common, Draconic, Goblin
Special Qualities: Self Reliant, Without Master, Resolve, Greater Resolve, Honorable Stand, Greater Challenge, Ronin's Challenge (+3)
Combat Gear:
Other Gear: +2 keen flaming burst adamantine katana, +2 mithril breastplate of moderate fortification, Ring of Protection +2, Amulet of Natural Armor +2, Belt of Physical Might +2 (Str and Con), Boots of Striding and Springing, Lenses of Darkness, Bag of Holding Type III

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